
Fixed potential crash in a mod where no random capitalShip or starBase names were defined.While the crash is prevented the abilities should match the roleType or the Ai will not work correctly. StarbaseConstructor, Colonizer) but not providing the expected ability. Fixed modding crash that is caused by defining a roleType (e.g.Fixed potential crash if a mod was disabled from the options screen but assets from the mod were requested after being disabled.You should no longer need to edit the mod text file to enable/disable mods. Fixed various crashes when enabling/disabling mods in-game.Fixed bug where exiting a mod that setup starbases as tradeports as part of the galaxy creation process would crash the game on exit.



Warning: if you previously tried to solve this by converting ogg files to wavs you will need to revert back to ogg files. Fixed FPS stuttering in big battles with certain hardware combinations.Added an adaptive texture memory use system to help constrain large mods from running out of memory (which could occur even with LAA enabled).This will improve performance and memory usage as mods that exceeded the limit were engaging dynamic memory allocation which is slow and fragments memory. Increased the max texture and particle simulation type counts for mods.

